﻿using UnityEngine;
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(MeshCollider))]

public class AndarComPlayer : MonoBehaviour 
{

	private Vector3 screenPoint;
	private Vector3 offset;

	void OnMouseDown()
	{
		screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);

		offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));

	}

	void OnMouseDrag()
	{
		Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);

		Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint)+offset;
		transform.position = curPosition;

	}

}